lun apr 19 23:50:46 CEST 2010

Grassmann v.0.2 has been released

--

I  sweated  on it for a couple of days, but now everything is fi-
nally ready. I've completely re-designed Grassmann,  my  C++  li-
brary  for  managing  matrices,  vectors, autospaces, splines and
similar structures of linear algebra and numerical analysis. I've
almost  re-wrote  the  whole  code, throwing away some stinky and
horrible features forcing the user to use explicit  pointers  for
no  reason  even for making the sum between two matrices. The ap-
proach of the library is now very similar to Java  for  using  no
pointers  at  all in the implementations (all you have to do, for
example, is saying you're going to create  a  4x4  matrix  filled
with  some values and compute its inverse, or multiply it for an-
other matrix, all the memory allocation is  managed  by  the  li-
brary), and to Matlab for the clean management of vectors and ma-
trices almost as primitive data types.

You can download the latest version from its  GitHub  repository:
http://github.com/BlackLight/Grassmann

or,  if you prefer the static latest release, you can get it from
here: http://0x00.ath.cx/prog/grassmann/


--
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GAT d? a? C++++ U++++ P++++ L+++++ E--- W+++ !w PS+++ PE-- Y++ PGP++ X++
R+ tv-- b+>+++ DI++ G++ e+++ h* r++ z**
------END GEEK CODE BLOCK------